Developing software, solving technical issues is hard. But so is communication efficiently and productively. Having productive discussions isn’t something that happens automatically. And they play a big role in the way how the software will be designed. Conway's law taught us the correlation between software design and people interaction. So we must recognize communication as a skill that we need to master. Turns out there are quite a few things to be learned from Mob Programming.
The dependency inversion principle (DIP) is at the heart of a lot of software design patterns, technologies and architectures. This article will try to connect those dots, and hopefully provide some additional insight into this important principle.
Most people that use event storming use it for gathering the "Big Picture". But it can also be used for modelling out solutions to concrete problems. This blog post, I will try to demonstrate the power and usefulness of Event Storming for modelling out solutions. By using some simple building blocks, event storming allows us to model out complex systems rapidly. Without the need for very strict standardization.
In my series on heroics within software development teams, there is a type of 'hero' that I classify as the hero-bully. This is not the simple, ordinary bully, which may come to mind, who rules by force of intimidation. A hero-bully is someone placed on a pedestal by one group and who use the power from their received status to bully those around them that do not follow suit. This can even be completely unintentional!
Throughout these posts of mine on heroic behavior, my main metaphor has been the wild west. One of the well-known archetypes there is the famous hero gunslinger. In this post, I'll address the software equivalent of this.
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